show is another opportunity for some kind of collective conversion. A
show is a collection of stories designed to win the undivded attention
of an audience. Whether for the sake of amusement or transformation, the
ultimate goal of any show is to turn passive spectators into active participants.
Theatrically, I have directed and produced in a variety of
formats, including operas, vaudevilles, magic and puppet shows. Included
in these are original productions of my own work in opera, puppetry,
in 1987 and continuing for six years, I produced large-scale performance
events called COBRA LOUNGE. 1991 inaugurated
Anon Salon, an art nightclub experience that retains
it's popularity ten years later.
1992, I produced and directed a well-received interactive performance
show for SIGCHI called "High Wire",
featuring many of the top names in the world of interactive art. In 1994,
I produced and directed an art/technology conference called "Art
Teco". In these type of venues, I regularly showcased technology
performance and installation art.
founded in 1995, has produced numerous conferences and events for clients
such as Publish Magazine, The SF Symphony, The Young President's Organization,
and J. Walter Thompson.
I have produced
video, music, interactive media and presentation
graphics for most of the shows and conferences I have directed.
1997, I began an affiliation with the Institute for
the Future, in association with the Robert Wood Johnson Foundation,
to create a series of conferences and presentations on the future of health
and health care that in the past two years has traveled around the country.
working with the Institute's Outlook Project in association with the Asia
Foundation, I directed, and helped design a conference in Hong Kong on
the Future of Information and Communications Technology in Asia.
the course of producing shows, conferences, and events, I have worked
with top designers and top industry audio visual companies to produce
and integrate high end lighting, lasers, FX, sound, video, and presentation
graphics, in 35mm, digital animation, and all video formats